However in that time period a Russian Scene site had found someone else's re-implementation (they forget to mention that) and patched worked together a toolset that looked like the real thing but it was hardly bguerville's original toolset nor did it offered the safety/quality or feature set of the real release. So instead of making various updates, one to support 4.89 and one for v1.2 new feature's it made sense for the project to have one testing session and release in a single update for 4.89 but that meant it a bit of delay for the deployment since proper testing needed to be conducted with v1.2 features. Now back to the official toolset update, behind the scene's prior to the 4.89 update the v1.2 update was near deployment. Now for those experienced CFW user's they knew they should wait and NOT UPDATE when a new firmware update goes live as those user's simply just waited for Evilnat's 4.89 Cobra CFW to be released. įollowing the firmware update of 4.89 the scene was awaiting an update to bguerville's PS3 Toolset so that CFW capable console who may of updated to 4.89 (or jailbreaking for the first time) can run the exploit and once again and be able to install CFW from 4.89. When official PS3 Toolset is back online we will update you here. Download links have also been provided although it is highly suggested you check out the release post first to make sure everything is set up properly.Notice OFFICIAL PS3 Toolset is not currently online, will be back soon.īeware there are some unofficial versions out there in the wild, They are incomplete and have a high brick risk they should not be consider mirror. You may read more about Return To Castle Wolfenstein’s port for the Switch by following the link below to its GBATemp release thread. It is also possible to override the control schemes currently in place with more details on how to do so in the port’s release thread. After obtaining the files you need (listed in the release thread linked below), you simply have to put them in “/switch/iortcwsp/main” together with the port’s NRO and other files required to run it. According to a pretty lengthy release post on its GBATemp thread, capsterx states that porting the game to the Switch was no piece of cake and while the port works, loading times are a tad slow so you may need to be a little patient with it!ĭue to RTCW not being a free game, you have to supply files from the Windows version yourself which can be bought off Steam or GOG for a few bucks. With a quick description of RTCW out of the way, we’ll shift focus to the Switch port, by developer capsterx, based on iortcw which is an open-source game engine for the title. This is because RTCW comes with mummies & other undead enemies that do somewhat differentiate it from other FPS titles! What about the Switch port?īased off the same engine as the Vita’s unofficial port, RTCW on the Switch requires you to supply your own games and has some quirks worth keeping in mind. To spice things up a bit and make the game more appealing at least in 2001, missions take place in a variety of locations including German castles, catacombs, outdoor scenes and more so you’re unlikely to get bored due to bland scenery or enemies for that matter. RTCW has you completing a series of missions in the single player campaign, which can be quite challenging on higher difficulties, that revolve around unravelling the work of the fictional SS Paranormal Division. Later seeing its way onto numerous other platforms including MacOS, Xbox & the PlayStation 2, this title did pretty well both sales and reviews-wise with it getting excellent scores on PC/XBOX with slightly more mediocre ones for the PS2 version. As explained above, Return To Castle Wolfenstein, or RCTW in short, is an FPS title set in World War II initially released in 2001 on Windows.
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