It begins when Jin discovers a village suffering from a mysterious mental affliction. The Iki Island expansion begins to interrogate that - if only briefly. However, a Mongol invasion forced Jin to become a ghost, and deal “dishonorable” death from the shadows in order to save his home.īut the samurai way meant something different in history than it did in the main campaign of Ghost of Tsushima. Jin, the samurai of Tsushima, called out his foes to face them one on one on the battlefield in “honorable” duels. Ghost of Tsushima’s admirably personal story saw protagonist Jin Sakai reconsidering the samurai way, but in practice, his examination was one of methodology, not one of politics or culture. Its status as a work of historical fiction is on similarly shaky ground, as its version of 13th-century Japan is one that appears to be steeped in propaganda more than actual history. The Kurosawa homage it purports to be falls apart when the acclaimed filmmaker’s catalog is seriously considered. Inviting players to think about the world outside of its lovely little sandbox has proven to be troublesome for Ghost of Tsushima. Image: Sucker Punch Productions/Sony Interactive Entertainment But Ghost of Tsushima, more than other games, invites that comparison, because it is openly an homage to a very narrow slice of samurai cinema: the kind that is idealized in the West, where it’s lovingly imported and reworked into Westerns or Star Wars. Ghost of Tsushima is far from the only game to be re-released under this nomenclature, and it’s possible the developers at Sucker Punch feel the same way about it as Hideo Kojima - who noted that while a “director’s cut” of Death Stranding is being released, it’s not his preferred term. (In what way is this a different “cut” of the video game? What was removed, or restored? Why doesn’t the original release deserve this distinction?) It indicates that it is the best version of the samurai epic that made the 2020 PlayStation 4 exclusive a hit with players, but it does so with a term clumsily lifted from film, one that falls apart entirely when thought about for more than a second. The awkward title of the latest edition of the game, Ghost of Tsushima Director’s Cut, heightens that tension between these two philosophies of considering the game. The former Ghost is flattering to consider. ![]() ![]() The other is the video game version of a guy who only communicates in movie references, so in love with his idea of the films he endlessly recalls that it becomes impossible to connect with any person underneath. One is an exquisitely crafted open-world game that, while highly derivative, delivers one of the smoothest action-blockbuster experiences in recent memory - a gorgeous, finely tuned adventure that offers endless rewards with minimal friction to those that keep playing.
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